Tuesday, January 7, 2014

How to avoid Pay to Win for a Free to Play mmorpg

I'm going to start by saying this a blog post isn't how a player can avoid pay to win this is more about how a company can avoid putting a pay to win system into their mmorpg and how to make money without ruining the mmorpg over the long run. Why would a company want to avoid pay to win? The reasoning is because it will turn off many of the possible customers since they will not want to invest in a game that gives buy able advantages. The reason being is because as a customer everyone has most likely spent $20 to $50 dollars on a game they enjoyed maybe even at a monthly rate. But in a pay to win mmorpg it becomes a battle who can spend the most money to win. So there needs to be some limits on type of items allowed in an item mall. I'll also be tailoring this to what items can be in a shop based on what I will be adding as possible game features in the future.

Before I get into the items though people are usually confused about what pay to win actually is. Usually when ever someone sees a free to play game they automatically think that game is pay to win which isn't always true. The main thing which makes a game pay to win is having weapons or items which grant stats or bonus's which cannot be obtained any other way within the game. This means you can get the legendary +10 god blade from spending real cash and no one else can obtain it. But there's also another type of pay to win as well which is usually just as frowned upon these are the ones that have lotto systems which add chances to obtain items in game. For example lets say normally we have to upgrade an item to +10 by combining a massive number of +1's and that same item also has different grades of upgrades as well as needs to have sockets added to it. This process would take someone maybe a year to make such a mastered weapon and yet for people who spend money they have a chance to skip all of the work and effort and get it by spending money this would also be pay to win as well as frustrate a lot of players.

Lets talk about the types of items that are okay and aren't pay to win. Cosmetics is one of the major things that isn't a pay to win item cause you can do without them you don't need to have your character look like anything special. But this is one of the favorite for girls and for people that feel that to do more DPS you need to look good which is understandable. Items like experience boosts are another thing that isn't really pay to win since you just get an easier advantage.

So lets talk about things that could be added that other games might not have thought about before which would still be balanced.

Item name Description
Experience Scrolls Give various amount's of experience boosts
Gold hunting Boost Increases gold received from monsters killed for a certain amount of time
Recipe RNG Box Gives a random recipe pattern for the various professions but all recipes can be obtained from respected monsters in game.
Crafting speed Boost Increases the crafting speed for all crafting decreasing time spent.
Mining Boost Chance to gain better items during mining.
Fishing Boost Higher chance to catch a fish and more chance for rare species.
Reputation Boost Increases reputation gathering for factions in game.
Remote Vendor Allows usage of different vendors without being in a town.
Infamy Point reduction Lowers PK points for a person who has been killing people too much.
Cosmetics of Various Types This can be anything from clothing to hats, back accessories, weapon skins as well as cosmetics which effect the surrounding character aura's and such.
Appearance changer Hate how your character looks? Change it 
Character slot addition Adds more characters to the character window.
Item Refinement items Chance to upgrade items using items which are obtainable in game by monster drop which allows balance.




Anything can technically be something added into a shop as long as one rule is always used all items added to shop with the exception of boosts, cosmetics and character appearance and slot additions should be obtainable in game.

By keeping the rule of only adding items to shop which can be obtain in game of course with the exceptions of just the boosts and stuff which are vanity items this allows fair play between people who can spend money and people who can't. It gives equal playing field. Some of the items above might make you think why would someone want that. But in a future topic I will add some of the game features which will also match up with some of the items here.