Thursday, November 14, 2013

The Best PvP Mmorpg of all time...

Currently does not exist. The reason I say that is each mmorpg has different faults which cause them to be poor mmorpg's whether it comes down to some kind of pay to win system. Or whether it just is lacking componets which make it a good anime. Then there's mmorpgs which started out really well but then decided to go for a pay to win scheme and ruined the overall game play or community.

Lets take a look at some of the mmorpg's of the past up to current date and look at them and compare features.

Conquer Online: This one came out back in 2003 and was a chinese mmorpg set in a 2D world. The game was surprisingly entertaining and at the time of its release movement was based on holding control and clicking the ground to jump making it a very unique mmorpg at the time when most mmorpg's had nothing more then clicking spaces to move with no jumping. PvP in Conquer Online was completely opened world no safe zones towns where guarded by guard NPC's which would chase flagged or black named players. PvP could be toggled on or off but had no way of preventing being killed by other players. A PvP capture mode was also in place to kill players with flashing blue names. The more players a person killed they had a chance to drop items and if they continued to kill more then 100 points of players they had a chance to lose most of the equiped items. When players where killed they would lose experience, money, and some of the items in the invetory at random. When Pkers died while red named they would lose alot of experience and have a chance to drop an item. Revive killing was possible and done by players. Items dropped by Pkers would be free for all for who ever was fast enough to jump and pick them up. Conquer Online had weekly guild wars, Arena based weekly pvp, and other PvEvP events which made it very fun.

Conquer Online was a very fun PvP system while it lasted but they decided to ruin it orignally the game was free to play with the only item purchasable known as dragonballs these items where vital for upgrading gear and where high demand. But Conquer Online decided it would make more money from a lotto system adding every rare and special item even items that where double socketed and +12 which in previous years where something you had to work to actually achive. And over one week they basicly ruined it for most players. The game itself only continued to go more pay to win to a point that it became a race to pay to win in the end providing the best packages to people who spend more then 1k in a month and such. Requiring people to have talisman's, dragonsoul's, making +12 items and super double sockets just to compete and the free to play players who made up the game had no way to compete anymore which lead to most of the community leaving. While Conquer Online has some player base still its a turn off for new players since no one wants to spend a car payment or more every month to compete in a mmorpg. The final staw was the removal of many of the pvp for open world they soon made it so PKing wasn't possible anymore and items that dropped would go into a pay to get back system rather then going free for all for who ever killed that person.

World of Kungfu: This game had a similar style of play as Conquer Online did but the open world pvp was short lived players ganking during a pvp event caused this game to scream for the removal of Pking all together they removed open world pvp from this game. But the cash shop was pretty pay to win and the GM team was very corrupted and favortism was really high in the end.

Perfect World International: This mmorpg was very popular among the PvP community but again this is another free to play game which released without pay to win and then decided to keep getting progressivly worse with the pay to win until they ruin the PvP aspects for its community. While you still have pvp and you can still gank people people that open world pvp get strict debuffs on damage and HP when killing other players.

World Of Warcraft: Some of you might not say that world of warcraft would classify as a PvP game but it does have pvp servers which do have what you would find in other mmorpg's. Of course its not the brutal kill someone get items or kill too many people and you can lose items. But it has some form of incentives for pvp and there isn't safe zones which spells a good pvp system. The flaws with the pvp in world of warcraft is having different factions at war cause you end up with 10 hordes vs 2000 alliance players which isn't really far and controling the balance is nearly impossible. The rewards of course doesn't really make it too worth playing in the end for open world pvp so most people end up just sticking to the few battleground types and that's generally it.

Tera Online: If you haven't seen this one ive been playing this one for almost two years now. The game is pretty and the combat system is a very good one. But the open world pvp is horrible there is no incentive based pvp for open world. GvG's have no incentives as well and because of the large amount of town safe zones in the pvp server it ruins the game even if you gvg for fun because people will stand inside the safe zone and just insult you and call you a scrub because you cant kill them. The only time people do GvG's is during the laggy nexus which your stuck in a portal with 120 people at 5 fps and cant even see what's killing you.

Ragnarok Online: The only reason I bring up this game which of course is not open world pvp is because they have some really great aspects which it would be nice to see them actually add to any of the newer mmorpg's. RO had the GvG system anyone would have loved not only giving incentives but providing years of fun grinding the dungeons in each of the main city area's as well as the rare treasure box items. But of course once the game went free to play they decided to pay to win that as well. And the Ragnarok Online 2 is nothing more then a cartoon version of World of Warcraft made to attempt to be Ragnarok Online.

When it comes down to trying to find a mmorpg most people now aday's don't really look for specific features now everyone expects the following:

  • Pretty /Sexy characters
  • good graphics

In the past people looked for more then just graphics and character models being sexy it was more like so:

  • Good story
  • Character customization (whether it be stats or talents)
  • Pvp with various types (open world or some sort of incentive based pvp)
  • Quests which are fun
  • fun leveling
  • activities and events
If you ask most players what they like in a mmorpg you would get basicly the pet rock answer where they dont really look at anything other then graphics and character models. Most good mmorpg's where good because of all the features the game had not how they looked. Ragnarok Online lasted 10 years before the game went free to play not many mmorpg's even make it that long in any market and its still somewhat "alive" now.

But you might be asking why make a blog like this and why spend the time to write this up. Lately I keep having conversations with friends about what makes a good mmorpg and surprisingly not all of my friends think its just good graphics or sexy characters many of them remember the mmorpg's which had good features and such. So I got to thinking what would make a good mmorpg and why not just put together all of the idea's in one place. Honestly if I had the money and resources to try and make a mmorpg like what I would enjoy playing i would do it in a heart beat. But no one has that amount of money laying around to just pull together a team and develop a mmorpg the amount of time and effort that would go into planning and drawing would be impossible to do alone.

So instead we will just day dream about what would be the perfect mmorpg and how to make a mmorpg that would not only be extremely fun but make someone want to play for years and keep an active community.

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